The CAVE (Collaborative Audio-Visual Environment)
Often at festivals and other community gatherings, conflicts arise between groups of people based essentially on differences in music and media preferences. In the past, I have mediated such conflicts both officially and unofficially in a variety of settings. My experiences lead me to believe a more pro-active, partially-automated solution would work better.
The CAVE will encourage people to recognize their fundamental similarities, and also celebrate their differences through building an audio-visual dialogue together through which they can comfortably express their conscience concerning even the most controversial issues. This mediation is accomplished through performance, networking, and the exchange of audio-visual data. Evolving models of non-violent conflict resolution, such as cooperative game play, will keep a robust and lively interaction between participants.
The CAVE aims to empower the individual to select audio-visual content for entertainment and education from a “cybernetic collective unconscious” to power the communal audio-visual experiences. Public education will be provided about the nature of artistic collaboration, privacy, transparency, and peer-to-peer sharing of digital information. Concepts such as intellectual property and artistic livelihood will be re-contextualized for the Information Age. By encouraging more peer-to-peer sharing of information in the physical world, we will provide the means to effect a ubiquitous paradigm shift in our society!
Participants will register their presence in a room by scanning a badge when they enter. In order to provide an interactive environment without requiring people to use a computer, people may use their cellphones to take photos of these badges, which will add them as contacts in their phones or web-based social networks (like FaceBook and/or MySpace). The content (music, video, photos, and text) supplied by those present, are queued for the area and will play in rotation. A variety of different games will be played to cooperatively and competitively share the time and space.
People will be able to register and upload content online beforehand, as well as in person at the event, with ipods, and cell phones, laptops, etc. Playlists can be pre-selected, created randomly, or actively constructed collaboratively. People could also opt to perform live music, give a speech, host a discussion, or do performance art. Participants will be given rules and guidelines to provide a framework for them to take turns writing sections of multi-media content in a collaborative dialogue.
The project is designed to facilitate the development of respect and honor for the collaboration, allowing for constructive criticism, but primarily encouraging the participants to appreciate the composition from each other’s perspectives. People who win games can designate prizes to be awarded to humanitarian organizations, sustainable development, open source programming, or other similarly community-oriented causes.
Throughout my life, I have helped many other people actualize their artistic projects. The CAVE will be an opportunity for me to produce, direct, manage, perform, and otherwise share my own personal creative dreams, while at the same time, continuing to offer these opportunities to other people.
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...will you please step into the CAVE with us?
Name of Group or Artist: aethyrflux
Project title: the CAVE (Collaborative Audio-Visual Environment)
Number of Participants: circa 2,000
length of Program (if applicable): all day long
# of repetitions approximately 15 people per iteration, at least 100 in the day
Timeline for completion
June 2009 R&D
July 2009 Programming
August 2009 Implementation / De-Bugging
September 2009 Beta Testing
October 2009 Re-development
November 2009 Re-Programming & Re-Implementation
December 2009 Debut Installation @ First Night
Stage plan
A 60 foot by 60 foot area in a room with reasonable sound proofing
will be sufficient to operate The CAVE. The screens are set up for
rear projection to form a square 12 foot by 12 foot room. On a
diagonal axis in the center of the room are the two futons and a small
table in between. The sound system is placed outside of this area,
positioned to provide an optimum listening experience for those people
who are participating inside.
Before people enter The CAVE, they will need to be interviewed by one
of our staff members, situated at the cafeteria-style table outside of
the CAVE. There will also be five techs present at all times (one for
each of the video feeds and one audio engineer.
Technical Requirements
Audio content would be played through a stereo PA system with a
16-channel mixer. Four separate video feeds will be rear-projected to
cover the entire surface of all four walls. A microphone will be used
to MC the project. Participants will be provided laminated badges to
register their presence within The CAVE.
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also, q.v.
nirvana: a promethean labyrinth