Are you looking for a practical solution or the smallest save file possible? Because for a practical solution, exactly how much you need to save and how much storage you have are quite important.
Maybe I'm missing a bit of context here. Do you have a project or something?
W.R.T. project: Not exactly. Though, it will be a problem I face. I just got thinking about it when I realized that the Wii has half a gig of storage space OOB, and was wondering about optimizations in game saves, and then got thinking about how I think I would do it, but was not able to research the topic, as at the time I was driving from central Houston to Clear Lake (like a 30 minute drive), so I put together some thoughts while driving and later wrote them down here.
But, I am also considering working on a project or two, as I have recently discovered XNA, and all the joys therein.
Don't blame you for lack of context. I probably blog about 1% of my life. Maybe even <.1%, like the NASA portion of the federal budget, or the portion of money that came out of the AIG bailout fund that went towards bonuses.
Nope, I'm working at MSN, doing backend server stuff. Though some concepts I deal with are sort of similar, such as serialization of data ("flattening" a data structure to pass it over the wire to another computer). Anyway, yeah, XNA is a good way to get into game programming. C# is quite a friendly and powerful language.
Maybe I'm missing a bit of context here. Do you have a project or something?
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But, I am also considering working on a project or two, as I have recently discovered XNA, and all the joys therein.
Don't blame you for lack of context. I probably blog about 1% of my life. Maybe even <.1%, like the NASA portion of the federal budget, or the portion of money that came out of the AIG bailout fund that went towards bonuses.
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Amber says "Hi", by the way. She says she's sorry she hasn't called you lately.
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Oh, and "hi" to Amber.
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