On Save States

Mar 30, 2009 22:26

Knowing absolutely nothing about how video game save states work, I came up with a rudimentary theory ( Read more... )

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randomengy April 1 2009, 05:09:16 UTC
Are you looking for a practical solution or the smallest save file possible? Because for a practical solution, exactly how much you need to save and how much storage you have are quite important.

Maybe I'm missing a bit of context here. Do you have a project or something?

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aethercowboy April 1 2009, 23:39:49 UTC
W.R.T. project: Not exactly. Though, it will be a problem I face. I just got thinking about it when I realized that the Wii has half a gig of storage space OOB, and was wondering about optimizations in game saves, and then got thinking about how I think I would do it, but was not able to research the topic, as at the time I was driving from central Houston to Clear Lake (like a 30 minute drive), so I put together some thoughts while driving and later wrote them down here.

But, I am also considering working on a project or two, as I have recently discovered XNA, and all the joys therein.

Don't blame you for lack of context. I probably blog about 1% of my life. Maybe even <.1%, like the NASA portion of the federal budget, or the portion of money that came out of the AIG bailout fund that went towards bonuses.

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randomengy April 2 2009, 00:53:52 UTC
Ahh, alright ( ... )

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aethercowboy April 2 2009, 03:20:01 UTC
Thank you. That was very insightful. Is that what they're having you do at M-soft?

Amber says "Hi", by the way. She says she's sorry she hasn't called you lately.

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randomengy April 2 2009, 03:39:29 UTC
Nope, I'm working at MSN, doing backend server stuff. Though some concepts I deal with are sort of similar, such as serialization of data ("flattening" a data structure to pass it over the wire to another computer). Anyway, yeah, XNA is a good way to get into game programming. C# is quite a friendly and powerful language.

Oh, and "hi" to Amber.

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