Updated the
demo-in-progress of Broken (Warning: Violence! Dark humor! Bad, wrong, go away, etc). In addition to some much-needed ambiance (door sounds, button sounds), it's now possible to solve the first two puzzles, but you can't actually enter the storeroom yet. Just wanted to show off the shiny wire puzzle at this point; took me about an hour to code properly, although it's pretty simple. Needless to say, they'll get harder as the game progresses.