I created an angelic race to counter the tieflings in the Diablo Dungeons & Dragons 4th Edition campaign I started running for my friends in June, and I
posted about them here. At the time, none of us had played 4th Edition yet, and I'd only briefly tried to play D&D once before in a short campaign. I've had a little more experience with it now, so I thought I'd try to redesign them based on what I've learned and the materials in the books, namely the angels in the Monster Manual. I don't actually like the D&D versions of angels at all, but this seems to fit into the game more smoothly.
The various racial features listed are all taken from the Monster Manual angels. The angelic manifestation feature is loosely based on the genasi's elemental manifestation feature in the Forgotten Realms Player's Guide, and the powers are taken from powers the Monster Manual angels have. I tried to diminish the strength of these powers to more closely match the powers granted to other races, and I think I did a pretty decent job, but I'm not terribly experienced with this. This is one of a number of ways in which I'm attempting to practice a little game design and balance to get ideas for the game development I'd like to do.
ANGLASEI
"Creative visionaries and children of a divine influence on the world"
RACIAL TRAITS
Average Height: 5'6" - 6'2"
Average Weight: 130-210 lb.
Ability Scores: +2 Strength, +2 Wisdom
Size: Medium
Speed: 7 squares
Vision: Normal
Languages: Common, choice of one other
Skill Bonuses: +2 Intimidate, +2 Insight
Danger Sense: You gain a +2 bonus to initiative checks.
Radiant Resistance: You have resist radiant 5 + one-half your level.
Angelic Manifestation: Choose one angelic manifestation: battle, protection, valor, or vengeance. That manifestation is part of your nature. Each angelic manifestation provides an associated encounter power.
Battle grants access to the mobile melee attack power. Protection grants access to the ward power. Valor grants access to the chosen foe power. Vengeance grants access to the sign of vengeance power.
Mobile Melee AttackAnglasei Racial PowerYou tap your celestial heritage to become light on your feet, attacking one foe on the way to the next.EncounterStandard ActionMelee weaponEffect: You can move up to half your speed and make one melee basic attack at any point during that movement. You don't provoke opportunity attacks when moving away from the target of this attack. The attack granted by this power cannot be replaced with another attack power, even if that power says it can be used in place of a melee basic attack.
WardAnglasei Racial PowerYou ready yourself against the enemies of your charge. None shall pass without your permission.EncounterStandard ActionClose burst 5Target: One creature
Effect: You designate a creature within 5 squares of you as your ward. Until the end of the encounter, while you are adjacent to your ward, the ward gains a +2 bonus to AC. A creature can be the ward of only one other creature at a time. If multiple creatures designate the same creature as their ward, it becomes the ward of the last creature that designated it so.
Chosen FoeAnglasei Racial PowerCelestial light pours through your weapon, marking your target for all to see.EncounterFree ActionPersonalRequirement: You make a successful attack against an enemy.
Effect: You illuminate an enemy you hit with an attack, bathing the enemy in light as bright as a torch and granting your allies combat advantage against that enemy until the start of your next turn.
Sign of VengeanceAnglasei Racial PowerYou carve a mark of angelic script into the aura of your foe, linking you to its movement.Encounter ✦ TeleportationMinor ActionRange 10Target: One creature
Effect: You place an invisible sign upon the target. Once during the encounter, as a move action, you can teleport adjacent to the target.