Caldera: Gargoyle (new race)

Aug 10, 2010 23:32

Statues come to life, exploring the city, but always keeping an eye on their old neighborhood.

There are three kinds of gargoyles, based on size. Each has different traits and abilities.

Small Gargoyle

RACIAL TRAITS

Average Height: 2’0” - 4’0”
Average Weight: 100 lb.

Ability Scores: +2 Dexterity, +2 Constitution
Size: Small
Speed: 6 squares
Vision: Normal

Languages: Common
Skill Bonuses: +2 Acrobatics, +2 Stealth
Living Construct: You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.
Gargoyle Manifestation: Choose one gargoyle manifestation: rooftop aegis or fountain guardian. That manifestation is part of your nature. Each gargoyle manifestation offers particular benefits and provides an associated encounter power. Your appearance changes based on the manifestation you choose.

Rooftop Aegis: You gain the roof diver power.
Fountain Guardian: You gain the fountain gusher power.

Roof Diver Rooftop Aegis Gargoyle Racial PowerYou leap off the roof and glide on your small wings.EncounterMove ActionPersonalEffect: Leap off a cliff or building or similar high place and fly 5 squares for each 2 squares of elevation you have. If you don't end your move on solid ground, you float to the ground without taking falling damage.
Fountain Gusher Fountain Guardian Gargoyle Racial PowerYou open your mouth and belch forth a huge jet of water.Encounter * ColdMinor ActionMelee 1Target: One creatureAttack: Dexterity +2 vs. ReflexIncrease bonus to +4 at 11th level. Increase bonus to +6 at 21st level.Hit: 1d6 + Dexterity modifier cold damage, and you push the target 1 square.Increase damage to 2d6 + Dexterity modifier and push 2 squares at 11th level. Increase damage to 3d6 + Dexterity modifier and push 3 squares at 21st level.

Caldera is full of small stone statues, all shaped like horned monsters, frogs, or angels. They sit on rooftops and pour water into fountains. Sometimes a gargoyle comes to life as a living construct, usually to protect its neighborhood or to right a wrong that it watched when it was just a statue. Once alive, the gargoyle stays alive and must figure out how to fit into the world of people.

Play a small gargoyle if you want…
  • to look like a small, monstrous statue
  • to be a creature searching for the meaning of your existence
  • to be a member of a race that favors the Ranger class
Physical Qualities
Small gargoyles look like they did when they were statues: they seem to be made of solid stone with no joints, though they can move as any other creature. They are usually shaped like monsters: small horned devils and demons, large frogs or lizards, fat cherubic babies, or ugly bearded dragons. They are usually gray, sometimes covered by furry moss (which they may consider part of their look).

Once “awakened,” gargoyles age slowly, living around 200 years. As they age, their stone cracks and chips. Of course, some were already hundreds (even thousands) of years old, but everything before a gargoyle’s awakening is a fog and those years don’t count against a gargoyle’s lifespan. They might have dreams about the events that led up to their awakening (sometimes a crime or injustice they saw in their neighborhood). A gargoyle always misses “home,” the place they used to sit. They may return there again and again to make sure things are still okay, or just to remember.

They don’t need to wear clothes, though many do to fit better into society or disguise their appearance.

Small Gargoyle Characteristics: Adorable, calm, laconic, patient, sentimental, still, vengeful, watchful.
Small Gargoyle Names: Alarm, Froggy, Fatbaby, Granite, Graystone, Gurgle, Limestone, Waterpipe

caldera, dnd, gaming

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