Okay, so I have been involved in this little project for a few weeks and now that it's hatched, I can talk about it. From here on out, there shouldn't be a lot of secrecy about the company and its projects. Part of the charter is to work openly and share our ideas with gamers
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You wrap some story around that, sure, and that gets the party from one combat to the next. There's plenty of wiggle room for players to develop their PCs' unique personalities and make some decisions about who they really are and what that means. You can do a sort of "Vanilla Narrativism" style of game with it.
As I've learned over and over, if you try to do more with it, that way lies heartache.
But the adventure and combats? Hella fun!
OBE embraces that "hella fun" thing and says, "You know what would be more hella fun? Intelligent talking apelords, that's what. And witch doctors."
As a DM, 4E just makes my life pretty easy. I can snap together a combat encounter pretty quickly. I can learn the powers the monsters have just in time, before the dice hit the table. The prep I do is the prep I want to do: backstory, NPC personalities and motivations, and setting building. (Well, and pog-making, which is fun some of the time.)
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