If I look back at my various D&D campaigns, fantasy setting designs, fantasy game designs, and so on, I can start to see the ripples of an idea forming. Today, the small waves of those ripples have synched up and are magnified and it's pretty clear what I have been trying to do: invent a mythology.
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What I am realizing is that mythology isn't really about the elements. Largely, what I need is a gripping story. I'm bad at stories.
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(It's not a very good game, honestly, but I think the Setting Color is pretty hot.)
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This is based only on the stuff in this post ('cause I'm not very good at reading folks' setting stuff). But, it seems like your setting revolves around leadership. In addition to the towers & crowns, you're sure to have hierarchies among the spirits. Plus, the jungles are symbols of leaderless chaos. Tying things around a very thematic core (leadership vs. chaos) can aid in mythologizing.
Make sure you have setting bits that address the basic, universal questions of leadership:
Just a thought, but I'd tie the magic and everything around this thematic core.
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I think community might be the central theme. Leadership certainly plays a part in that.
More broadly, I am thinking about interconnectedness. Ecology, civilization, community, allies, friendship, and family are all tied together that way.
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I've found that i am always trying to do something similar in my own world-building, but i have always been unable to specify it.
Good luck trying to turn these thoughts into a concrete vision!
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Now to figure out what that story says.
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