All Their Sins, Chapter 3
Kapila Aranya
The nightmare island where our three protagonists find themselves stranded has its roots in Las Vegas, I suppose. The problem is, I've never been there. So where it in fact comes from is not the city, but pictures of the city at night, the darkness lit up with streetlights and neon signs, and stories about how it's a place full of hotels, casinos, shows, and other entertainments. Hardly much of a basis: just enough to provide soil from which Kapila Aranya could grow.
It wasn't going to be always dark, either, until... I don't know. But I decided I liked the idea: eternal dark would be disorienting, and make this the antithesis of Enies Lobby. Enies Lobby was dangerous, yes, but the dangers were obvious: big, scary CP9 agents who could kick, punch, or tear a hole in you without a thought. Kapila Aranya was meant to be a place of subtle dangers that threatened the mind and soul, rather than the body. I'm pretty sure Kalifa would hate it.
The name comes, like so much else others, from Wikipedia. There's a
legend that California - or a land just west of California - was once a kingdom called Califa's Forest (bastardize the Spanish translation, and you get Kapila Aranya, one of the legendary names for the area). It was a chance finding, but it fit too well to pass up.