Another weekend, another round of games being played with.
3DS gaming
On the 3DS, I've completed Ghost Recon as far as I can without doing the Multiplayer maps, mostly because I don't know anyone else who has the game. I quite enjoyed it, because I do like turn-based tactical squad games. For some reason it made me miss playing
Vandal Hearts on my PSX. I might have to dig it out again and see if I can persuade the now-ailing and cantankerous console + TV combo to work in order to play it. Either that or figure out why my PS emulators don't work.
Overall, I enjoyed Ghost Recon a lot, though it did take me a little while to get into. The very beginning throws you in at the end of the game (literally) which was confusing and irritating because I didn't have a clue what was going on, what the two characters I had could do etc and as I was about to get my arse handed to me, it faded to black and the game proper began. The game proper is the complete opposite, slowly introducing you to the various gameplay concepts and abilities of the team, who are also slowly introduced. It's an excellent game for stop-start play because of its turn-based nature and the 3D isn't absolutely critical to the game, so in a bumpy tube train scenario there's no issues judging any distances. Some of the scenarios are utter sods, with random surprise spawns that will turn a convincing win to a crushing defeat if you happen to have the wrong unit in the wrong place at the wrong time. There's also a couple of maps where the instructions are surprisingly poor and I had no clue wtf was meant until I'd stumbled through by trial and error. Still, if everything had been completely obvious it would have been a bit dull...
Onwards and upwards into the next game.
Legend of Zelda: Ocarina of Time 3D was a bit of a no-brainer, given it's the first killer game for the system (and hopefully one that will spark more interest, with sales having slowed considerably). This one was a bit of an effort to get hold of. Two hours going from place to place in the Square Mile only to find no copies left anywhere until the HMV at Moorgate made for a frustrating afternoon...
So far, so good. I played the original on my N64 but after I completed it once I didn't go back to it, and that was more years ago than I care to remember so I'm pretty rusty about the whole thing. It's got plenty of rave reviews and I can see why: the graphics are very nifty indeed, the 3D aspect makes negotiating jumping and distances much easier without having to wiggle the camera, the 3DS gyro being used to move the camera is a smart move and they've toned down Navi's interruptions (thank the gods, she was a PITA). I'm also told that the dungeons are the revamped
Master Quest versions rather than the original. Given I recall next to nothing about the original, I doubt this will bother me much. Master Quest version dungeons are supposed to be less annoying and more challenging anyway. Unlike Ghost Recon, it is not a stop-start and bumpy-transport friendly game, so progress is very slow. I do like it, although I have to be heretical and admit my preferred Zelda game is
A Link to the Past (Zelda 3 on the SNES).
I'll do a review of it once I'm near the end. Currently I'm pottering around getting into all sorts of places I'm probably not meant to until later. Haven't even done Death Mountain yet...
PC gaming
With the
Steam Summer Camp on I've been looking over the activities and games now and then, although this year I've been extremely slack compared to last year because my attention has been elsewhere. One game I was given in the Summer camp sale is
Sanctum, an excellent little indie Tower Defence game with bold graphics and a nifty soundtrack. I've not mucked about with it too much yet (a multiplayer game with a friend for the Summer Camp Achivement that evolved into a full-on go at the Mine level) but it's definitely something I'll be going back to when I have some time.
I've played a bit of Minecraft and Left 4 Dead 2 here and there, and next up is giving
Terraria a go, a game several of my friends have been sucked into, though I'm not sure how into it I'll get given I've gone off the 2D platform genre over the years, even if it is a 2D minecraft-meets-mario.
MMO Gaming
It's the 10th aniversary of the launch of
Anarchy Online at the moment and as I was given a 14 day free account reup on my main paid account, I've been checking it out and catching up with friends and orgmates who'd also got the free reactivation for a bit of a reunion. I have to confess that I miss the game and the people I played with. I hope the project to rework all the professions and the new player experience picks up the pace so that it can all be released with the new graphics engine and breathe some new life into it. I know Game Director Means has only a small development team so its taking a long time but the game desperately needs the rebirth and population boost. Sadly it's FUncom and they don't want to market it which is such a shame because it offers a variety of experiences that no other MMO out there does. There's a reason it's lasted 10 years when other newer games have folded after 2. The population dropped below critical mass for me some time ago once virtually all of my friends and orgmates had migrated to other games or other hobbies entirely, one by one over time. It's even quieter now (aside from all the temporary reactivations for the birthday shennanigeans). At some point I'll do a full write up of the game.
Now if you'll excuse me, I have some Desert Nomads to kill...