Balthier Part 2: Electric Boogaloofealty_to_noneNovember 3 2011, 22:34:58 UTC
Abilities: Due to the very customiable nature of characters in Final Fantasy XII, I'm going with the build I normally use for Balthier.
Balthier has a great deal of skill with guns, crossbows, and blades but he's not much of a mage so I generally kept his magic dealings with Time and Arcane based abilities with a few curative spells.
Balthier has three Quickening abilities (similiar to Limit breaks and Overdrives), from weakest to strongest being Fires of War, Tides of Fate, and Element of Treachery. The Espers I equipped to him were Mateus (ice based summon) and Ffamfrit (a water based summon that his father used). The Quickenings and Espers, however, are extremely dangerous not just to the user's enemies but to the user himself. They are extremely draining and can likely be difficult to control, so Balthier reserves that pool of power specifically for emergencies only.
Also he is not called the prodigal son of Cidolfus Bunansa for nothing. Balthier has a brilliant mind for engineering, having stolen a worthless clunker from the Archadian military and almost singlehandedly redesigned and rebuilt her into the sleek, speedy Strahl he captains today. He's a grease monkey and a techno nerd under all that wit, charm and class.
Best/Worst Subject: Balthier will be reasonably well-rounded with Charms, already having some background in spellcasting though he will excel at things that make use of his cunning and finesse such as Potions and Defense Against the Dark Arts. His very worst subject will likely be Transfiguration, and he'll probably find that he'd make better use of his time in History of Magic plotting a means of escape so he can hijack a plane and remodel it into a suitable airship.
Balthier has a great deal of skill with guns, crossbows, and blades but he's not much of a mage so I generally kept his magic dealings with Time and Arcane based abilities with a few curative spells.
Balthier has three Quickening abilities (similiar to Limit breaks and Overdrives), from weakest to strongest being Fires of War, Tides of Fate, and Element of Treachery. The Espers I equipped to him were Mateus (ice based summon) and Ffamfrit (a water based summon that his father used). The Quickenings and Espers, however, are extremely dangerous not just to the user's enemies but to the user himself. They are extremely draining and can likely be difficult to control, so Balthier reserves that pool of power specifically for emergencies only.
Also he is not called the prodigal son of Cidolfus Bunansa for nothing. Balthier has a brilliant mind for engineering, having stolen a worthless clunker from the Archadian military and almost singlehandedly redesigned and rebuilt her into the sleek, speedy Strahl he captains today. He's a grease monkey and a techno nerd under all that wit, charm and class.
Best/Worst Subject: Balthier will be reasonably well-rounded with Charms, already having some background in spellcasting though he will excel at things that make use of his cunning and finesse such as Potions and Defense Against the Dark Arts. His very worst subject will likely be Transfiguration, and he'll probably find that he'd make better use of his time in History of Magic plotting a means of escape so he can hijack a plane and remodel it into a suitable airship.
Requested House: Ravenclaw
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