THE CASINO: Main Floorabsolute_npcAugust 8 2011, 02:08:04 UTC
[The main hall of the casino. This is where all the gambling takes place and the activity is. Tonight, they will find the casino is alive once again with individuals who seem to have come from nowhere. Everything seems to be in order, no ill effects on the individuals present and none detected in the atmosphere.
The characters will still hear that screaming and other bothersome noises, but it seems as if everyone else does not. Or they're doing quite a good job ignoring it. It sounds like it's coming from the next floor up. There is a door at one corner of the casino, after scaling a few steps off the casino's main strip. It leads to a stairwell. Characters can sneak by security and use this to access the top floor where the sound is coming from.
If they decide to head down, instead, they'll find a door, but it's not easy to open. The door's locked and closer inspection shows the lock has been jammed, as well.
Looks like someone doesn't want anyone exploring the bottom floor. You'll have to put an end to that by breaking it down (A few people can probably break it down if they work together). Otherwise, they'll have to find another entrance.
The only other entrance is to exit the casino building and sneak around the grounds to find the lowest floor's ground windows. They're easily breakable as with any type of window, big enough for characters to slip in without too much trouble and are also a good alternative for those not wishing to enter the casino through the main hall. (The problem is, they'll have one hell of a time getting to the main floor from here if that's their plan.)]
-all night- {6:00 PM onwards}undeifyAugust 11 2011, 23:28:20 UTC
[Regardless of what he's said to others, it will be possible to find this Magister wandering around the main floor. He blends in much better than he should with his suit and tie attire, but even so he's not too hard to identify if one's actually looking for him.
If he's not walking about on the main floor, you'll most likely find him sitting quietly at one of the side bars near the entrance, just outside the gambling area of the main floor. He'll be drinking, but slowly. (Meaning, the later you approach him, the less useful he'll be).
Any questions, concerns, or hints wanted are welcome to be attempted by talking to him (you can also contact him on the communicators, he has his on him). He won't ignore anyone, but how the question is asked and when (and even by whom, maybe) will affect the usefulness of the information.]
[The main hall of the casino. This is where all the gambling takes place and the activity is. Tonight, they will find the casino is alive once again with individuals who seem to have come from nowhere. Everything seems to be in order, no ill effects on the individuals present and none detected in the atmosphere.
The characters will still hear that screaming and other bothersome noises, but it seems as if everyone else does not. Or they're doing quite a good job ignoring it. It sounds like it's coming from the next floor up. There is a door at one corner of the casino, after scaling a few steps off the casino's main strip. It leads to a stairwell. Characters can sneak by security and use this to access the top floor where the sound is coming from.
If they decide to head down, instead, they'll find a door, but it's not easy to open. The door's locked and closer inspection shows the lock has been jammed, as well.
Looks like someone doesn't want anyone exploring the bottom floor. You'll have to put an end to that by breaking it down (A few people can probably break it down if they work together). Otherwise, they'll have to find another entrance.
The only other entrance is to exit the casino building and sneak around the grounds to find the lowest floor's ground windows. They're easily breakable as with any type of window, big enough for characters to slip in without too much trouble and are also a good alternative for those not wishing to enter the casino through the main hall. (The problem is, they'll have one hell of a time getting to the main floor from here if that's their plan.)]
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If he's not walking about on the main floor, you'll most likely find him sitting quietly at one of the side bars near the entrance, just outside the gambling area of the main floor. He'll be drinking, but slowly. (Meaning, the later you approach him, the less useful he'll be).
Any questions, concerns, or hints wanted are welcome to be attempted by talking to him (you can also contact him on the communicators, he has his on him). He won't ignore anyone, but how the question is asked and when (and even by whom, maybe) will affect the usefulness of the information.]
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I've got people in the basement. Non-natives. And they're trapped.
[She's fighting to keep calm.]
They were just meant to explore. Just like you said.
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The basement? ...I've heard rumors, but-
[a small sigh.]
I will investigate.
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Can you hurry, please? Or at least tell me if you know what they might be up against?
I'll get them out myself if I have too! I don't care how dangerous it might be to me!
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Come inside and meet me at the bar. We'll go from there.
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I'll be inside in about 15 minutes.
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Grow up.
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Where are you?
[He'll let you call him black all you want, pot, but for now Caim's priority is still to know where his little brother is, ok.]
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Safe. [A pause.] You aren't.
[It's a warning.]
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I see. Hurry it up, then.
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