EVENT :: NECRIS | PART III

Apr 06, 2009 13:29

ATMOSPHERE STATUS: UNSTABLE --> OTHERWORLD

***(link is a reference to a previous event where OTHERWORLD was introduced, and while the particular event is over, the physical changes/transitions are still the same for Nuadoria's atmosphere change here. Good reference if you're new or you just don't remember how this goes.)

I apologize in advance for the length. I'm going to be really swamped this week with work, and I wanted to try and make sure it was as thorough as possible to minimize questions. Hopefully I didn't make it more confusing for you guys :( As always, please don't hesitate to ask questions if you don't understand something. I have this horrible tendency to not proofread what I write after I write it because I can't focus on it long enough. Thus, well, you know how that goes :|

Note: Everything from Part II is still in effect, except with the following additional details listed below.



I. So, our five executioners wandering the city hunting down the NPCs? Once the transition from the normal version of Nuadoria to the OTHERWORLD version is complete, the five monsters are suddenly not going to act so selectively programmed any longer. That's right, they'll no longer be ignoring your characters. Each monster will have a preference for of the people it goes after (whatever NPC they'd been going after, they're going to turn and go after whichever characters have the mindlink with them currently and witnessed their memories. So, again, use the numbering system to get an idea of which monster your character has to look out for in particular. However, that's not to say if your character runs into one of the other four that they're safe. The monsters are now aggressive regardless, they just won't go out of their way to attack, thus if your character escapes from them, they won't be pursued. Make sense?

Also, with the presence of OTHERWORLD, that also means there are plenty of other monsters roaming that need to be worried about. And they can be pretty much in the form of anything you guys want. There's an endless variety of possibility, so go for whatever floats your boat and you want to pit your character up against :)

:: What does this mean? It means your characters are now in danger. They can't walk the streets or just wander freely without the risk of being attacked. Understand the surroundings your characters are now in!

:: Seiko you suck and we never get to fight them properly :( What happens now? You can't fight the five executioners (...yet). They'll come after you, but unless you all go cower behind Rhode and Azmeth, you're not gonna have much of a chance against them and it would do you best to perform your characters version of kicking the monsters in the nuts and running the hell away. The normal monsters running around, however, are fightable. ANYWAY you can't fight them because while they will be chasing your characters around to try and kill them as they were trying to kill just the NPCs previously, their main goal is still to kill the NPCs (and their purpose is to cockblock the npcs from doing anything with this plot so the pcs will actually, i don't know, go and do things themselves instead of "SCRE DAI FIX THIS /o/" Dai can't fix your shit when he's busy running from ass rape, okay yeah)

:: What about the "dead" people? Okay! So the ghost people! You're going to find yourself in a very interesting predicament. All the aggressive monsters will ignore you. All of them. And like everything else, you can't touch them, either, so enjoy the whole not being able to protect people you want to protect if they happen to not be in the same predicament you are. For people who are "half-ghosts" (died in nuadoria), it'll be sporadic (some monsters will notice and attack you, someone won't. The executioner monster your character saw in their vision will also notice and attack them, but the other four won't).

However, they will see things that the non-ghost people can't see. Particularly some non-aggressive monsters (that's aren't quite as monstrous, more animal-like in nature although still pretty scary don't get me wrong, just more tame than the aggressive stuff. They can also look however you want to imagine them). If your character pays attention to them, these monsters will actually be quite helpful and act as guides. They know what's going on and why your characters are as they are, and they'll lead them to where they need to go and how to fix it (as well as help everyone else who is currently stuck fending for their lives). It will lead them to the Necropolis, which is inaccessible to the living, but the ghost people will be able to pass through the barriers/walls that block it off! Basically, it'll be up to the ghost people to set things straight, while the living people hold the fort. Ultimate teamwork. :) (There was going to be more elaborate teamwork, but it seems like we are having a little bit of unstable activity and I don't want to do anything too complicated that would fall apart without enough people around, sooo we'll do this instead).

:: My character, for whatever insane reason, likes X NPC and is worried about them. Are they still around (Alternatively; can my character ask for help? blah blah blah blah blah)? Since a couple people have mentioned their characters being worried about particulars npcs because of one reason or another, the NPCs are still around (if they'll make their presence known is at the discretion of their players). They just can't really actively help your characters and save the day due to their own circumstances. :| (They may be able to momentarily assist, though). THE POINT IS ... for you guys to play, not the NPCs :) *shoves them in a closet*

:: Okay, and how do we get this info ICly? I got your backs /o/ As usual, you'll get your prompts.

How is this going to work? What can I do? I'm intimidated to post something/to do an open log/I don't want to step on toes/I'm waiting on you to do something to not mess something up: This is all you guys. This is the pcs' responsibility to fix. The NPCs have been deliberately incapacitated to have you guys do the fixings, because that's what you're here for, right? To play C: Take some iniative. If you see a way for your character to recognize something ICly, go for it. If they're prone to go out and protect people. Go and do it.

If you guys wanna start logs, go on ahead. I can also post some open logs with the npc account if you guys would rather have a starting point to go on? Let me know!

As for the Necropolis thing, once the pcs who are ghosts realize what they need to do, we can also set up a log for that (An NPC will help them out so they're not going at it blind). Players with characters that are half-ghosts can have their characters either be able to help the ghosts or stay and help hold down the fort.

Can my character die during this? Yup :) If you wanna kill them, go for it.

I'M NEW... WHAT??? 8|: Well, basically all you need to know is listed above, actually, and in the link before (they won't experience the flashbacks in the links, but the monsters are roaming the streets). Also if your character came in and is dead in their canon, you can choose if they're ghosts now or not. It's totally up to you :)

II. There is no II, I don't know why I started numbering them :(

II. Questions? Comments? Etc.? Just comment here C:

Extra Note: I forgot to add this, but uh, Nobodies from Kingdom Hearts = dead as far as Nuadoria's concerned. You gaiz don't have hearts so it's kinda just the way the city is gonna interpret it whether the Nobody is from a point in their canon where they actually did die or not. 8,|
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