(Actually, now that I think about it, this icon is appropriate for VL.)
So I've been reading a ton of posts related to VL:R's announcement, and pretty much all of them have been either "meh, I'll app a nonsense character" or "this is a terrible thing." And, again, pretty much all of them have been focused on the same point: that this is not the old
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Aha, a videogame character multitheme with a little regulation. ((If not in those terms, as we were not there in the discourse yet.)) Neat. Oh hey, I remember that cartoon.
Not:
You know what I love? Captain N: The Game Master, the NBC cartoon from '89 to '91. I really want to play on a game based on that.
The Captain N material was, to an extent, a framing device for a somewhat less incoherent than usual multitheme. (I made a proposal on Gate for a similarly less-incoherent version of Gate itself, but unfortunately it went nowhere, much like many things on Gate.)
This isn't meant as a critique of VL-R, either; I understand that there was indeed authentic love for that theme in the mix, but I don't think it was all-pervading either. The concept I'd heard tossed around (mysteriously, whenever someone seemed to be thinking fond thoughts about Videoland, I was usually informed... for some reason... ::kakapo::) usually used the SSBM subspace thingy storyline framework.
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And I agree, there was a lot of good times there (and some of them even involved your characters! ***GROOVY ARCHE***). I think a recreation using more current knowledge, experience, and inputting X factors from the old attempt into the new iteration will go a long towards helping to resolve the problems of the first attempt.
As long as Keanu Reeves isn't the thing we have to reinput, anyway. Ugh.
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