Ideas Swim Though Me

Apr 21, 2005 23:58

And then the utter lost, dazed, inexplicable serenity at being a moogle... no, not just a moogle, but what he is inside. And the sudden connection with all things, the outlet of expression at last realized. But how to depict such a scene in a way that doesn't sound preachy, or sappy? Not too much of a problem, but how to get there, how to lead into it less awkwardly? The audience must feel the awe, as the boundary between game and reality becomes thin, but the characters must stay true to the story. Normal people in extraordinary situations. It's probably fine as is, I really should get onto the part afterwards. How to balance the old school and new school authority though? Why is my imagination plagued with boring and stereotyped men in black? How do I escape that prison? Meh, prison is a good way to describe life. We were doomed the moment we were born. Granted each individual action is not predestined, but the end result is always the same... exceptions become vanishingly rare.

So I want to give my MiBs a little more heart; but how then would I pull off that torture-overstim scene they're supposed to enact. I can see it, the dazed, the moans, the vague attempts to wake up against the onslaught, all to no avail. The frustration as nothing expected happens, nothing at all more than some lost looking kid who asked the wrong questions. And then the restraints shaking, the bolts loosing from the floor so slowly as to be even unnoticeable, and then... the escape. The transformation. And then... then... he's got to find his friend, who's a... moogle...

And that's how I don't write stories. It's all there, but to actually put it down I fall into confusion and despair. Blah, I should just write the chapter, but how to avoid then losing track and forgetting to write for months? How not to get lost again? I can see the path, but how can I stop losing it so goddam easily? Meh... thank goodness for St. John's Wort.
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