Who:
denyamenti &
fujigglephysics When: Thursday morning, Week 146
Where: Unspecified room
Summary: Charged with entertaining Val, Bakura has set up a psychological game and Fujino is the unlucky player.
Rating: Probably PG13, to edit as needed.
Warnings: TBA
So the machine wants a demonstration...
Now recovered from the chemical gas that had rendered him incapacitated for the best part of the week, Bakura was more determined than ever to meet his half of the bargain with Val. Her challenge to prove himself interesting enough to consider dealing with him was something he undertook with relish. To plan and execute a new penalty game in an unfamiliar place and with nothing but his skill and wits to do so was thrilling. Even if the aim was to impress a computer, it still gave him a goal and that was all that mattered.
This week was perfect, he decided. People were missing assorted body parts and everyone was more interested in searching for their limbs than maintaining any sort of regular routine. He wasn't exempt, of course... through a rather painful and messy expulsion, he'd discovered that his entire stomach had been removed. Now in the middle of the week, the inability to eat or drink was starting to wear on him as well. Having been raised in the desert where both food and water -- especially the latter -- could be scarce gave him an unparalleled respect for just how vital they were. Already on the unhealthy side of thin upon arriving (though what could one expect, having a body that shouldn't rightly exist?) this wasn't doing him any favours.
Which gave him all the more reason to focus on something productive.
The biggest challenge had been getting the right target. He'd had some prerequisites already in mind: he wanted a female subject, someone whose face and voice weren't frequently gracing the faciliberry which he felt would mean they were less likely to be interrupted by someone wondering where she was. Someone who carried themselves with a certain air of confidence so that he could sell the ruse, but not so brash as to attack him in retaliation.
Early Thursday morning, Bakura decided to go forward with his plan. Coming up behind her in the hallway, the thief had struck her across the back of the skull with the butt of his knife, catching her form before she hit the ground. From there the most dangerous part began -- he half-dragged, half-carried her into an empty room and tied her into a chair using rope that had been in the stash from the Joker's stash. Once that was done, he pulled the small vial of black liquid from his pocket, recalling the instructions. "One drop and they'll have trouble moving, three and they'll be out," he repeated Joker's words to himself. Since he wanted the girl groggy but conscious enough to make decisions (else it would surely void the purpose of this play), he opened her mouth and left a single drop on her tongue.
As an afterthought, he gave himself a quick slit across one cheek with his knife before tucking the weapon away. Then he took a seat and waited for the girl to awaken and his game to begin.