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Jun 12, 2005 12:08





So, Tachyana, Tevren, Lef and I kickstarted our mini static pt about a week or two. While we don't get to level all the time , I, for the most part am really enjoying it, and usually look forward to when we will XP. There are only four of us that make up the actual 'static'. For the most part, I really like this, because it leaves us with more flexibility to manipulate the pt to whatever situation we are in. In the long run this will leave us with a lot more options for leveling. Also, four people is a lot easier to organize then a whole pt of six. I think already, I seem to be the biggest problem schedule problem thus far, due to my bright idea of taking summer classes, and work. Since my work schedule is not static, it can be very difficult making plans weeks in advance, since I don't learn until about Friday what my schedule is going to be for the next week. Add two more people, with their own scheduling issues into the static pt mix, then there is a possibility that we would only get to meet once or twice a week tops.



Despite not having a full static pt, the four of us seem to perform well, and most of our XP experiences are pleasant. I know it is Maze Maker....and it's not even a huge amount of XP, but none the less, I was excited when on our first gathering we managed to pull off Chain 6, at level 11~12. I think it sort of set the tone for all the rest of our XP sessions.

Anyway, back to the topic of our two open static pt slots. One of the biggest flaws with this came quite apparent last night during our leveling session. It is obvious that we cannot control the idiocy factor in out pickup members. Now, I want to note that player skill is not the issue here. While it can be frustrating dealing with people that are complete nabs about their role in the pt, if they are willing to listen, and follow simple instructions, then this can be overcome. Unfortunately, the two BLM that we picked up last nigth were completely against listening, and decided that they knew more about playing BLM then any of us. Now, it should be noted that Tachy is a NIN tank, and I am backup tank as WAR. We are fighting Mandy, which suck as with NIN tank. We asked very politely for our BLM to go easy in the beginning of fights just to get hate established properly. Well, our BLM decided to go all out with Tier II(!!?!?!?!) spell right from the getgo. And if that wasn't bad enough, decided chain nuking was a fun thing to do. Despite this all, we did manage to chain consistently, and there was only one death that night, and it was on a bad pull. I still am having a lot of fun with the static, but I am just hoping that our future pick ups will not be so unpleasant to deal with.



On another plus note, I finally got Sandy Rank 10. For the final mission 9-2, you have to fight alongside Prince Trion who is a Valkurm Dunes nab. He likes to attack the mobs you have sleeping, and use AOE weaponskills. The worst part is, if he dies, you lose the entire mission and have to start over. We managed to keep the Nab King alive, and beat the BCNM, and had a lot of fun hanging out with friends and doing missions.

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