I hope it's ok to post something like this O_O, I've been searching for a place where you can actually talk about the game for a while and suddenly thought to search again on LJ
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I've theorized that Sephiroth's reaction to Jenova was a combined result of sleep deprivation, desperation, and an instinctive reaction to Reunion. Canon states that Jenova never controlled Sephiroth, but I have no doubt that the resonance of Reunion played at least some part, if a minor one, in the madness. In addition, a major part of his existence-his origins-was coming under fire there, especially considering that it was something Sephiroth hated to consider. Crisis Core attacks the "monster" issue, with repeated insinuations that none of the characters of such origins were at all comfortable with the idea. Adding into that that Sephiroth knew very little of his origins to begin with, being basically handed every piece of information he ever sought-and having it rubbed in his face by Genesis-wasn't exactly good for anyone, let alone someone with admittedly as fragile a psyche as Sephiroth.
This is all excepting the fact (and I hold it as fact) that Genesis is a poorly-written, weak character who is entirely one-dimensional, the plot of the entire game bending to his will (and in fact rewarding him despite the atrocities he committed). Even if my very best friend came to me asking for help the way he did, I would have told him the same thing Sephiroth did. The sheer open hostility isn't such I'd like to think about, especially when the thing Sephiroth really needed then was someone to show him that everything would be just fine, had he someone to believe in and to believe in him. (Zack came close, but they didn't quite know each other well enough, nor were as close friends.)
From a meta standpoint, all of this had to happen for Sephiroth's break to be given some poignancy. It shows that he used to be, on all accounts, a good person, and his descent into madness, coupled with Zack's painful, "I trusted you!" puts us into the proper perspective to really feel the pain of the characters. It's one of the things I better appreciated about Crisis Core. much as I could have very much done without Genesis's intrusive nature.
(The control he gains over Jenova happens in the Lifestream, where their forms merge and he eventually discovers how to fully utilize her powers. Jenova by herself, in my eyes, is nothing more than a tight bundle of instinctive, primal drive-kill, consume, survive.)
This is all excepting the fact (and I hold it as fact) that Genesis is a poorly-written, weak character who is entirely one-dimensional, the plot of the entire game bending to his will (and in fact rewarding him despite the atrocities he committed). Even if my very best friend came to me asking for help the way he did, I would have told him the same thing Sephiroth did. The sheer open hostility isn't such I'd like to think about, especially when the thing Sephiroth really needed then was someone to show him that everything would be just fine, had he someone to believe in and to believe in him. (Zack came close, but they didn't quite know each other well enough, nor were as close friends.)
From a meta standpoint, all of this had to happen for Sephiroth's break to be given some poignancy. It shows that he used to be, on all accounts, a good person, and his descent into madness, coupled with Zack's painful, "I trusted you!" puts us into the proper perspective to really feel the pain of the characters. It's one of the things I better appreciated about Crisis Core. much as I could have very much done without Genesis's intrusive nature.
(The control he gains over Jenova happens in the Lifestream, where their forms merge and he eventually discovers how to fully utilize her powers. Jenova by herself, in my eyes, is nothing more than a tight bundle of instinctive, primal drive-kill, consume, survive.)
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