Apr 29, 2008 18:08
Blarg. Ask for me tomorrow and you’ll find me a grave man.
I’ll put it to ya honestly folks. I’ve had a busy time of things since the session last week and I’m just now getting around to writing something up. Sometimes I don’t have the chance to do these things at work…*gasp!* But we’ve come too far yes? I figured I would do my best to get something down. I wouldn’t count on it being quite as epic as the last two though. No promises at least…
(warning: I did not proofread this one beyond spelling...so...yea)
------------------------------------
If I remember correctly I left off right as our company of “heroes” was bunking down for the night in the Temple. Sound about right? Good.
So the team wakes up and sits around for a groggy morning strategy session…though this could easily be seen as the lot of us trying to find the RPing mood. They had three leads: 1) The head of the local law enforcement, 2) The head of the local workers union, and 3) The Alms House. Number 1 didn’t get much of a second glance. I don’t think anyone had a real desire to mix it up with any corrupt law men (other than our very own Titus that is). Before braving the Alms House though it was decided we should stop by the union. Had any of us actually known how a union was defined in this instance…we might have prepared ourselves a bit more. Just maybe. You see I think most of us (or maybe it was just me) figured a union like “Oh a group that seeks to protect the rights of the workers…” When you get to thinking about it though…this is W:40K land! Rights?! What the hell are those? So a union in this case is actually more of a bar…or a bar combined with gambling parlor. The basic idea is that it gives workers recreation between shifts and ensures that most of the money they earn goes right back to the company. Got to admire a good system.
So an Assassin a Tech Priest, and a Psyker walk into a bar… - j/k
The whole team walks into the union (hidden discretely behind our awesome cloaks) right after a shift change occurs aaaaaannnnd…Jess makes a roll. He’s the cop. He’s good at stuff like information gathering. Right? No…not according to the dice. The unruly mob that was looking at us warily before…suddenly went quiet and looked like they’d like to string us up by our toes. Feeling that random impulse I get RPing…I had Roth step up and take some bold action. First off: a round of drinks for the whole bar! There are only three things that’ll loosen a man’s tongue…women, alcohol, and torture. We had none of the first and we hadn’t quite gotten to the third. It seemed to do the trick though. One of the locals approached Roth and started in with the chit-chat.
Don’t get me wrong. I’m not sure why I thought this would be a good idea. Roth’s Fellowship skill is about as good as the two creepy guys that were born out in space. He’s about as charming as a pit bull wearing a fancy pinstriped suit. Roth doesn’t even have a nice suit… Still though…this was a crumby place and Roth was more of an “every man” to these people than anyone else. He adopts the story of an out-of-towner looking for a good friend who’s gone missing. The guy tries to get him off the subject saying it’s pointless. Roth presses him though and gets him to bring up Luntz. The group already knew he was the head of the union…they just needed an introduction. Some vague smooth-talking and a few palmed thrones later Roth was on his way upstairs. Alone.
It might be said that Roth is optimistic…it might also be said he’s a little stupid. Whatever the actuality though he was taken into the inner sanctum. Basically it’s a dark room upstairs occupied by Luntz and his favored cronies…you know…rough looking people, haze of smoke, disgruntled whispers. Roth plops down in a chair across from Luntz and makes with introductions. Luntz gets a shot of some horrible form of alcohol for the both of them and tells Roth to drink up. I rolled so low on my carouse test that Roth might as well have been drinking tap water. Having temporarily gained the thug’s respect…he plays the same sorry story about having a lost friend. Luntz isn’t exactly swayed into telling him anything…he also kind of doubts how truthful Roth is being (and rightfully so). Sometimes I get caught up in the RPing and don’t quite think about the “game” aspects. Especially when I have Roth tell the guy that the missing friend is the brother of his wife. The dice gods were with me though. I rolled a 10 or something on my bluff check and lied my ass off like a champ. Luntz (or maybe just D) gave in and told Roth to go wait downstairs for a bit while he talked things over with his guys.
Nothing much happened in the interim except our guardsman Aidan revealing that he can’t really hold his liquor. lol
Before too long…Roth was summoned back upstairs to hear about some of the shady dealings that had been going on around here. Long story short… Luntz works the drug market (I totally forgot what the drug is called in W:40K but it’s like opium) or at least the dealing side of it. He had a deal set up with some guy over at the Alms House and some alchemist lady. They supplied the product, he supplied the cash, and everyone was a happy family. Things hadn’t been so happy lately though. One of the bad parts of me not doing the write up until Thursday is that I start to forget stuff. The lady had done something to upset Luntz (other than snatching people of the street). Maybe she had shorted him on a shipment or something…I don’t remember. All I know is that he made it clear to Roth that he wanted to break ties with her.
Over the course of the discussion he figured out that Roth and his associates had something to do with the bodies found in the street last night. He assumed they were capable enough…so he proposed a deal for shutting down the Alms House operation. Luntz said he’d give them a key to the facility, offer what supplies he had, and that he and his men would distract the authorities while they worked. There was also a monetary compensation of course. Roth (being the greedy bastard he is) wanted a cut of the drug supply as well. Once again…RPing took over and I forget you have to actually roll for stuff like this. >_> At least it makes things interesting right? The dice gods were still with me though. I rolled something ridiculously low on my barter check and squeezed another 200 thrones out of him. Roth: The Negotiator! Look for it next fall on CBS…
Roth filled the team in on what he learned and the group grabbed some meager supplies before departing the workers union.
------------------------------------
The plan called for a night attack…so there was a good bit of time to kill beforehand. It was decided that scoping out the Alms House might not be a bad idea (provided they stay discrete). Getting in wasn’t so much of a problem for Roth, Titus, and Aidan. Leave it to TPP to lack understanding when it comes to how life is living in the gutter. =P D was all ready to take advantage of Intios and Mercutio’s obviously out-of-place presence in the poor house…but a lucky roll from Brett saw to it that the money changer didn’t so much as notice their existence. There wasn’t much on the first floor that seemed out of place except a large mirror in the dining hall. Everyone but Intios helped themselves to some lovely gruel before wandering out of the establishment one at a time.
We were still uneager to pursue any kind of contact with the local authorities. Brett’s tech priest suggested investigating the apartment we left the body of the “redeye” in the night before to see if anyone had shown up to claim it. Why not? The group trudged to the hab block, marched up the stairs, and rounded the corner to find…a police officer. My guy tends to walk up front so my first reaction was to have Roth ramble like a drunk (which might not have actually been an act after drinking at the union all morning >_>). The cop was still suspicious though…mostly by the new people that came into view behind me. Titus was next up as he flashed his enforcer badge and tried to play at being internal affairs. lol I thought that was awesome and evidently so did the dice gods because Jess owned the roll. Despite buying the story though the officer still wanted to call it in. Titus must have reached “critical fuck-it” because he pistol whipped the guy in the back of the head (eliciting a “now that’s what I’m talking about!” from Roth). Before fleeing the scene of the crime though…several members of the group saw fit to mug the law man. >_>; I guess I can’t blame them…
In an effort to avoid further public exposure the group paid a visit to the mole-man at the Corscala Hostel. He had thankfully changed pants and was more than happy to provide Roth and his companions lodging until nightfall.
------------------------------------
On to the main event! Night had fallen and everything was in place for the raid on the Alms House.
The key card they got from Luntz made sneaking in through the back door the most desirable entry point. It opened into the kitchen where they discovered a couple deactivated servitors and…well…kitchen stuff. Despite being kind of gross nothing was out of the ordinary. Titus pressed on though and gained entry to a room placed further in. There was an old, broken mechanical lift and several pantries. Taking a page out of Toucan Sam’s book…Titus found another secret room full of coppery-smelling barrels. 10 points if you can guess what was in the barrels. >_> Oh noes! Blood and gore! Make a fear roll! Well that’s what the sheet wanted us to do but D felt that blood really wasn’t enough to scare us after what happened in the mines. Disturbing maybe…but not quite insanity inducing. There would be enough of that later on…
Aidan busied himself by bugging Intios to make a bomb out of one of the servitors while he worked to repair the broken lift. The rest of us thought that a bomb would actually be a pretty good idea after the lift activated (like a teacher running her nails across a chalk board) and alerted anyone on the next floor to our presence. So…one canister of promethium, one chrono (watch), and some parts from a broken communicator later…and we had a makeshift firebomb riding up to the second floor on the lift. Everyone scrambled up the stairs in time to hear and feel a massive explosion rock the building. Aidan burst through the door with Titus and saw a lone individual make a break for the back office. As Jess so eloquently put it “If he wasn’t guilty…he wouldn’t have run!” Aidan finally got to mess someone up with his full-auto gun and Titus got a hit in as well. The guy was a trooper though and made it safely behind the ornate office doors with only a few holes in him. Not to be completely outdone…Roth took up his official role as “door buster” once again. D made it clear that this was a really tough door and made the roll something ridiculous. The dice gods were back from their coffee break though and I rolled a 2. Boo-ya!
I heard from Brett later on that D had some RPing planned for this guy…but thanks to our firebomb and “shoot first ask questions later” philosophy he died without so much as a peep. We searched his office…found another key and a data pad (I think Jordan might have taken his gun…). Jess still had the favor of the dice at this point. That was actually bad for us because on his info gather roll he discovered that the food we had eaten earlier in the day was people. Everyone that ate (Brett you lousy bastard) make a fear roll! I tried to plead the case of tribal cannibalism but sadly it fell on deaf ears. S’alright though. It turned out that I rolled pretty low. =P Didn’t even gain any more insanity points. Jess did not fair so well…though I forget how bad he got it (I think he actually passed out). That was sadly the beginning of the end for Jess’ rolls for he had fallen out of favor with the dice gods.
We made our way towards the next set of stairs and happened upon the alchemy lab. There were some beakers…some bubbling brews……and a giant patchwork creature with a chainsaw!! MAKE A FEAR ROOOoooOooLL!!!! I don’t know why but I always just assume Brett and Jordan pass their rolls (just because they have stupid high WP >_>). I think Andy used a fate point to pass his roll and I used one to make my failure less of a failure. Jess tried that too…but he rolled like an 80-something…and then re-rolled a 99. Titus went even crazier at this point and was frozen in fear (he also reached 10 insanity points! Welcome to my world). Roth managed to steal his nerves…and a good thing too because the horrible creature made a charge attack on him. In one of my epic shows of dramatic dice rolling I not only manage to parry his chainsaw…but my shotgun attack hit him four times and blew him into the back wall. It was a pretty cool kill but that may be the last one I ever have. Sadly while reading the rule book I found out I’ve been playing my point-blank shots slightly off. Sadness.
------------------------------------
It’s the final showdown!
Well…almost. We make it to the top level and find a large room sealed with a steel door. Around it on either side are bloody gurneys. An awareness check later and someone manages to hear something. It’s a poor excuse for a person laid out on a gurney…he’s not looking good. He hasn’t been completely transformed into a redeye yet but he’s already been lobotomized. Intios and Roth finally agree on something…and that’s putting a bullet in his head.
Our newfangled key opens up the giant door. Inside is what you might expect …tubes for holding the redeyes, a giant tank growing some kind of biomechanical culture, another saw-wielding patchwork creature, and a mad-scientist-tech-priest lady in mid surgery (the patient in the meantime is very awake and screaming bloody murder). The description of the doctor lady was pretty fucked up…the skin of her face was stretched over a metal skull. Sexy huh?
Ok…this is where the fight starts. I’m probably going to crop it up a bit. Why? Cause it took FOREVER!!! At least it seemed that way. Finding a balance between our characters and the enemies seems difficult. Anyway…
Andy has Aidan open fire on the lady without so much as a “hello”…full-auto of course. He fucks her shit up to put it lightly. Most of us thought that was gona be the end of the fight right there. She manned up though and took cover behind the operating table (which had rotated so the guy was vertical and facing us…nice touch). Jordan had Mercutio move into the room…a bold plan for a softy. There was the tech lady, the patch monster, and a lonely redeye. How bad could it be? >_< I didn’t mention the tech lady had like 8 mechanical limbs on a “backpack” did I? Well…they came off. The little spider creature bum rushed our group and took like 3 swings at Aidan. He weathered the assault though…and we began the futile task of trying to hurt the mechanical monster. I say futile because between its agi, toughness, armor, etc the thing barely took any damage. Roth was especially useless with his non-mono blade.
The patchwork creature went about attacking Titus while the redeye went for Mercutio. Intios, Roth, and Aidan pointlessly continued to swing at the spider. This…continued for a while. Eventually Brett got fed up and disengaged, Jess couldn’t roll a hit to save his life (literally), and Jordan used “magical psyker powers”™ to go invisible and sneak behind the tech lady. Andy used his last grenade like a basketball and tried to skyhook it over the tech lady’s cover. It seemed to do the trick…blasting the hell out of the table and the guy on it. Bahahaha. Watch out for shrapnel!
Her control device shorted out and she made a break for it. Titus was now being assaulted by the creature AND the redeye…poor Jess. Intios and Mercutio took pot shots at her as she fled for an empty lift shaft. Roth finally got fed up with the indestructible spider and charged after the tech lady. She activated a grav lift device (that was built into the shaft) and started to drop down. D let me roll a test to grab onto her and I succeeded…yay? O_o Oh and the spider thing starts to come after “mama”…
So picture this…Titus holding off a patchwork monster with a chainsaw and a red-eyed cyborg (Intios trying to help). Roth has this sad excuse of a woman in a bear hug…slowly descending 3 stories trying to kill her. Mercutio is standing on the edge trying to blast her…and not Roth. The spider creature flees Aidan and hops in the shaft. It starts to climb down. Mercutio makes an aimed shot for one of its legs and hits. O_O! The spider bot loses its grip and plummets. It collides with the bitch and Roth taking them quickly to the bottom. I get to make an agi roll to reduce my damage by rolling away…but the cyborg lady (who turned out to only have one wound left) was crushed by her pet. Single Indian tear for her…
The rest of the gang finishes off the rabble (Titus finally gets to kill the patchwork monster he’s been fighting the whole time. Woo!). Before they pack up and leave though…Roth hobbles over to that stupid mirror and shatters it. Stupid fucking robot people.
------------------------------------
So that was pretty much the third session. The team was thanked by Sands (who was delighted to get his dumb samples). Roth collected his reward from Luntz…although the rest of the team has yet to learn about that. Silly Roth. I believe a clean up team was sent in, Luntz packed up shop, and an already shitty part of the hive continued to fall into ruin. A happy ending for all!
I personally had a lot of fun RPing this session. I may be taking a few liberties with my character…but meh…he’s a work in progress. I did comment to Jordan that our team resembles a large part of the Firefly crew. Can you guess who Roth takes after? =P
Combat still has yet to completely flow in my opinion…but 40k has been the best system we’ve used so far (in my opinion). That may just be the way of things in tabletop world. I guess that’s about all I have to say. I’m going to stop and go eat dinner before I break 7 pages again… ta.