Dec 11, 2009 10:15
I've been spending a LOT of time adding secret stuff to my game. I've got a bunch of side-quests and hidden caves and hidden rooms and hidden items. I even have hidden boss battles. The problem I am having is that this makes balancing the game VERY difficult. I have to assume that the player is not going to find the hidden stuff. But, at the same time, I WANT them to find the stuff. But then again, I don't want all of the extra hidden stuff to make the game too easy. Just kind of easier. But I want the rewards to be bad-ass. But not so bad-ass that they break the game. IT'S HARD! Knowing that most people who play the game will not be so thourough and that all of this extra work and consideration that I am putting myself through will most likely be for nothing is a little disheartening. Shit.